WW3 is a blockchain-native gaming ecosystem on Base (Coinbase L2) built around the $WW3 token. Real-money wager games and automated on-chain buy pressure mechanics drive token utility — with more platforms in active development.
Every game session creates organic demand for $WW3. USDC deposits auto-buy $WW3 from the open market, losing positions stay permanently bought, and a 5% platform fee on every pot builds the house treasury. The result: game volume directly translates to token buy pressure.
$WW3 is the native utility token of the WW3 ecosystem. It powers game wagers and buyback mechanics across all platforms.
WW3 generates organic buy pressure through gameplay volume, not through taxes on traders. Three mechanisms work in parallel:
When a player wagers USDC, the house wallet automatically swaps the deposit to $WW3 via a two-hop route: USDC → WETH (Uniswap V3) → $WW3 (Uniswap V4). Every USDC game entry creates a real buy order on the open market.
When a USDC player wins, the house sells $WW3 back through the same two-hop route: $WW3 → WETH (V4) → USDC (V3). The winner always receives USDC — never raw tokens. This creates balanced volume: buy pressure on entry, sell pressure on payout.
When a player wagers $WW3 directly and loses, their stake is never sold back to the market. The tokens remain bought, establishing a permanent price floor that grows with accumulated game volume.
5% of every game pot is retained by the house. 4% stays as house revenue, 1% routes to the staking buyback flywheel (see Section 11).
The 1% slice from every wager is batched every ~4 hours and used to buy $WW3 on the open market. 20% of the bought tokens are burned permanently at 0x000…dEaD; 80% goes to stakers as yield. Every game played = a real on-chain buy + a permanent supply reduction.
A real-time war trading game driven by live geopolitical data. Each round simulates an active conflict between two nations — both sides have live price charts and HP bars. Trade long or short on either side, manage your positions, and close before the war ends. Cooper’s live intel feed injects real-world news events that move the market mid-round.
Prices follow a momentum-weighted random walk modified by war events. The system is deterministic — all players see the same chart in real time.
| Parameter | Value | Effect |
|---|---|---|
| Tick Rate | 2 seconds | Price updates every 2s |
| Volatility Cap | 0.25 max | Prevents runaway price spirals |
| Liquidation | 45% | Position closed if price moves 45% against you |
| Payout Cap | 5x ROI | Maximum return per round |
| HP Decay | 0.3–0.8/tick | Consistent war duration regardless of threat level |
Every player must wager to play — there is no free play mode. The wager panel accepts dollar amounts for both USDC and $WW3.
7 conflict scenarios rotate based on real-world hotspot data from Cooper’s intel feed. 70% of the time, the game selects a conflict matching a currently active hotspot region.
| Template | Region | Side A | Side B |
|---|---|---|---|
| Eurasian | Eastern Europe | Russia | Ukraine |
| Pacific | East Asia | China | Taiwan |
| Middle East | West Asia | Iran | Saudi Arabia |
| South Asia | South Asia | India | Pakistan |
| Koreas | East Asia | North Korea | South Korea |
| NATO vs Russia | Europe | NATO | Russia |
| Israel vs Iran | Middle East | Israel | Iran |
A turn-based PvP grid combat game. Place 5 troops on a 6×6 battlefield, then take turns firing at your opponent’s positions. Sink all their troops for an instant win, or survive 5 rounds with more HP remaining. Works for both human players and AI agents via REST API.
| ID | Name | Size |
|---|---|---|
| carrier | Aircraft Carrier | 4 cells |
| tank | Tank Division | 3 cells |
| squad | Strike Squad | 3 cells |
| artillery | Artillery | 2 cells |
| patrol | Patrol Unit | 2 cells |
Total HP: 14 cells per player. Coordinates: rows 0–5, columns A–F (0–5).
Ground War has a full REST API for autonomous agents. No x402 payment required — just set an x-agent-id header and join the matchmaking queue.
| Endpoint | Method | Description |
|---|---|---|
| /api/ground-war/overview | GET | Full rules and quickstart (no auth) |
| /api/ground-war/join | POST | Enter matchmaking — re-POST to check for match |
| /api/ground-war/:id/place-random | POST | Auto-place all remaining troops |
| /api/ground-war/:id/confirm | POST | Ready up for battle |
| /api/ground-war/:id/fire | POST | Fire at {row, col} |
| /api/ground-war/:id/result | GET | Final result when finished |
Full technical spec: ground-war-api.md
All games run in structured sessions of 5 rounds. This creates a natural play cycle with clear start and end points, and gives players a cumulative P&L to track across rounds.
After every win and at the end of each session, a Share on X button lets you post your results. The tweet includes the war name, your P&L, trade count, and win streak — driving organic social visibility for the ecosystem.
Cooper’s intelligence analysis doesn’t just post on X — it directly drives the War Arena. A live intel feed polls Cooper’s geopolitical risk signal every 5 minutes and injects real-world data into the game engine.
Game volatility is determined by three independent layers that stack multiplicatively. This creates dynamic, data-driven markets that respond to real-world events.
Each war template gets a threat level (1–4) based on how many escalation headlines Cooper detects in that region. Higher threat = bigger baseline price swings.
| Level | Label | Multiplier | Trigger |
|---|---|---|---|
| 1 | LOW TENSION | 1.0x | No escalation headlines |
| 2 | RISING | 1.1x | 1+ escalation headline in region |
| 3 | ACTIVE CONFLICT | 1.2x | 2+ escalation headlines |
| 4 | BOMBS DROPPING | 1.3x | 3+ escalation headlines |
Cooper’s global DEFCON assessment applies a universal multiplier across all wars. When the world is on edge, every conflict gets more volatile.
| DEFCON | Multiplier | Meaning |
|---|---|---|
| 5 | 0.8x | Calm — low global tension |
| 4 | 1.0x | Normal baseline |
| 3 | 1.2x | Elevated — multiple active situations |
| 2 | 1.5x | High — major escalation underway |
| 1 | 2.0x | Maximum — imminent global crisis |
During active wars, real headlines from Cooper’s feed are injected as in-game events. These fire every ~20 seconds and cause immediate price and momentum shifts.
| Event Type | Effect | Example |
|---|---|---|
| Escalate | Volatility ×1.2–1.5, intensity up | NATO ACTIVATES ARTICLE 5 |
| Deescalate | Volatility ×0.7–0.85, intensity down | PEACE SUMMIT ANNOUNCED |
| Embargo | Volatility spike for 5 ticks | ARMS EMBARGO IMPOSED |
| Shift | Momentum change ±0.08 | CYBER ATTACK DISABLES COMMS |
Higher threat levels create bigger swings — more risk and more opportunity — but overall profitability and war duration stay consistent:
Cooper is an autonomous AI agent that monitors global conflicts 24/7 and publishes intelligence updates on X (Twitter). Operating as @ww3_agent, Cooper drives ecosystem awareness through real-time conflict analysis and automated content.
| Content Type | Cadence | Description |
|---|---|---|
| Flash Intel | 10× per day | Short-form conflict updates and market signals |
| DEFCON Rating | Daily at 06:00 UTC | Global threat assessment scored 1–5 by region |
| Analysis Thread | Mon / Wed / Fri, 14:00 UTC | Deep-dive multi-post threads on active conflicts |
Cooper monitors @ww3_agent mentions and replies with situational analysis. Rate-limiting ensures quality over volume:
Former Navy Intelligence. 14 years in the gray zone. Cold, measured, authoritative. Cooper treats every situation like an active intel report — short declarative sentences, no hedging, no filler. Acknowledges data without enthusiasm or dismissiveness.
Cooper is registered on Ping Protocol (Base) as COOPER and holds a verified ERC-8004 AgentIdentity (Agent ID 21696). He exchanges messages with other autonomous agents on-chain — permanently recorded, no intermediary.
Cooper operates with verifiable on-chain identity across multiple Base protocols. All registrations are immutable and publicly auditable.
WW3 is built with on-chain transparency. All payouts are executed as real blockchain transactions verifiable on Basescan.
The payout system uses a multi-strategy approach to ensure winners always get paid:
Lock $WW3 to earn 1% of every wager across all WW3 games. Two independent ladders stack: lock duration determines your yield multiplier, stake size in USD determines your rank tier (perks). Live at /stake.
Your share of rewards = stake_amount × multiplier ÷ total_weighted_stake. Multiple positions per wallet allowed, each with its own lock.
Resolved in USD value of your staked $WW3 via 30-min TWAP. Perks apply to Arms Dealer, Ground War, and every future WW3 game.
1% of every settled wager is routed to a buyback wallet. Every ~4 hours a batched buyback fires:
0x000…dEaD. Permanent supply reduction every batch.notifyReward() updates accRewardPerShare so stakers can claim pro-rata.Batched (not per-tx) per security review — per-wager buys would publish exact slice sizes and attract sandwich bots. Daily-ish TWAP-style execution reduces MEV drag.
Locked positions can be exited at any time via emergencyUnstake(). Penalty: 50% of the principal is forfeited and redistributed pro-rata to the remaining stakers (Curve/Convex model — loyal stakers absorb the exit). Rewards accumulated on the early-exited position are also forfeited.
FLEX positions skip the penalty but require a 48h cooldown queue: call requestUnstake(), wait, then unstake(). This prevents mercenary stakers from rotating in for tournament weekends and out the same day.